Dowódcy!
Trzeci test publiczny aktualizacji 1.26 już jest. Ten test udostępniany jest dla celów technicznych i nie wprowadza nowej zawartości. Mimo to stanowi idealną okazję, by przetestować wszystkie te pojazdy, których nie macie jeszcze na swoich kontach, i poeksperymentować z różnymi kombinacjami wyposażenia.
Lista zmian w j. angielskim
Main Changes
Onslaught, Season of the Azure Manticore
The Artillery Strike Tactical Skill has been changed:
- Damage caused has been increased from 350 HP to 400 HP.
Role Skills:
- Focus on Target
- Reduction to reload time between shots has been increased from 0.45/0.6/0.75 to 0.6/0.75/0.9.
- Inspire
- Crew efficiency bonus has been increased from 17.5/30/42.5 to 20/32.5/45%.
- The number of Prestige Points required to level up the skill charge has been decreased by 45/33/28%.
- Fire Cover:
- Damage caused has been increased from 70/135/225 HP to 90/150/250 HP.
- Juggernaut:
- Cooldown time has been increased from 5 s to 8 s.
- Second Wind:
- HP restored has been decreased from 100 + 35/60/85% to 100 + 35/55/75%.
Prestige Points System:
- Changes have been made to the system for accruing Prestige Points.
Changes to Technical Characteristics of Vehicles
- Fixed a minor traverse speed issue that affected the following vehicles: AMХ ELC bis, Bat.-Chatillon 25 t AP, Bat.-Chatillon 25 t, A-44
- Fixed the issue of autocannon shells behaving incorrectly when hitting armor at ricochet angles.
Fixed Issues and Improvements
- Fixed the issue of the Discount Cost tooltip displaying incorrect prices during Commander retraining.
- Fixed the issue of the Free XP card being blocked for crew members who were 5 XP or less short of being able to train a perk.
- Fixed the issue of one crew member replacing another of the same qualification when both of them were retrained.
- Fixed the issue of the number of additional free perks being calculated incorrectly in a tanker’s infotip on the vehicle preview screen.
- Fixed the issue of the XP gained by a tanker with low perk efficiency not being displayed on the Quick Training screen after a Personal Training Manual was used.
- Fixed the issue of the counters on the Missions section and Daily Missions tab showing different numbers of unviewed missions.
- Fixed some sound issues.
- Fixed some localization and interface issues.
Mogliby w końcu zrobić grywalne niższe tiery do 9 a nie tylko 10. Często chciałem przetestować całą linię to na niższych tierach w ogóle nie losowało do bitwy, mogłeś i godzinę czekać i nic, chociaż jakieś boty wypuścic.
po co testować coś czego nie ma i co nic nie wprowadza? to tak jakby testować powietrze
Myślę że test ma za zadanie sprawdzić poprawność działania od strony twórców gry i dać szanse pograć na obecnych zmianach tym którzy nie mieli czasu wcześniej tak więc są powody i ludzie którzy na tym korzystają.