Test publiczny aktualizacji 1.28.1
by Redi · Published · Updated
Dowódcy!
Test publiczny aktualizacji 1.28.1 rozpoczęty! Możecie grać na przerobionych mapach, wypróbować pojazdy z czterech na nowo zrównoważonych gałęzi niszczycieli czołgów prowadzących do T110E4, Object 268, Jagdpanzer E 100 (aż do Jagdtiger) oraz Ho-Ri 3, a także poznać nowy tryb Neonowy zryw i inne zmiany.
Wszystkie funkcjonalności testu publicznego są obecnie aktywnie rozwijane. Wszelkie wartości, nagrody, charakterystyki techniczne i inne ustawienia funkcjonalności, które mają znaczenie w teście publicznym, nie są ostateczne i mogą nie być takie same jak te, które znajdą się w wersji wprowadzonej na serwer główny.
Zmiany na mapach
Dalej poprawiamy lokacje gier tak, by Wasze doświadczenia były jeszcze bardziej wciągające i różnorodne. Mapa Ensk została poszerzona (dla bitew wysokich poziomów), Lotnisko zostało całkowicie przerobione, Paryż nieco mniej, a Kopalnie otrzymały nieznaczne poprawki.
Ensk
Tę lokację gracze znają jako zwartą mapę o rozmiarach 600 na 600 metrów. To jest część jej uroku, ale powodowało to pewne problemy w bitwach wyższych poziomów. Chodziło tu między innymi o to, że drużyny zbyt wcześnie się wykrywały, a pojazdy do zasadzek i te rozwijające większe prędkości nie miały okazji pokazać swoich zalet.
Z tego powodu zdecydowaliśmy się stworzyć poszerzoną wersję mapy Ensk – dla bitew, w których najwyższy poziom pojazdów to VIII lub wyższy.
Wersja tej mapy dla wyższych poziomów nazywa się Region Enski. Jest to mapa o wymiarach 1000×1000 metrów, na której drużyny startują w bardziej oddalonych od siebie miejscach.
- W zielonym obszarze pojawił się cały nowy kierunek, z kluczowymi pozycjami w stylu wzgórza dającego mnóstwo możliwości kontrolowania terenu i wyspy na rzece – obarczonej dużym ryzykiem, ale dającej spore korzyści lokalizacji odpowiedniej dla pojazdów trudnych do wykrycia.
- Stacja w centrum Regionu Enskiego ma mniej pociągów, więc w tej strefie można zmieniać skrzydła.
- Strefa dla pojazdów ciężko opancerzonych daje więcej pozycji, a odległość prowadzenia pojedynków została zwiększona.
- Nowe obszary za pozycjami startowymi drużyn stwarzają więcej możliwości do obrony i oskrzydlania.
Lotnisko
Mapa przeszła modernizację zarówno rozkładu elementów, jak i wyglądu (dodano ruiny zamku krzyżackiego), została też poszerzona o 100 m w stronę morza poprzez dodanie małego półwyspu.
- Duża jaskinia to miejsce dla dobrze opancerzonych pojazdów, które mogą tam załatwiać porachunki między sobą, bez udziału artylerii czy snajperskich niszczycieli czołgów.
- Wydmy w centrum mapy dają zwrotnym maszynom dużo pozycji do walki z ukrywaniem kadłuba i drapaniem boków.
- Pozycje snajperskie na obu stronach mapy pozwalają na pewien stopień kontroli nad bazami i ruchami przeciwnika.
- Na całym środkowym obszarze mapy dodano szybkim pojazdom nowe pozycje i możliwości rozgrywki.
Paryż
Zielony obszar został przerobiony i daje teraz więcej pozycji i możliwości dla wszystkich typów pojazdów, a nieopodal kolumnady pojawiły się nowe drogi i miejsca schronienia.
Kopalnie
Teraz będzie trudniej drużynie południowej ostrzeliwać centralne wzgórze z wyspy na południowym wschodzie, a nowe „okno” na kierunek w stronę wody odnajdziecie niedaleko centrum od strony drużyny północnej.
Równoważenie pojazdów
Cały czas śledzimy statystyki bitew i dopracowujemy równowagę pojazdów, dokładnie i systematycznie przyglądając się całym gałęziom. Jak zwykle, dopasowaliśmy kilka parametrów zarówno u czołgów, które radziły sobie za dobrze, jak i tych, które nie domagały. Zmniejszyliśmy liczbę modułów, uprościliśmy ścieżki ich ulepszeń i poprawiliśmy domyślne konfiguracje dla wielu przerobionych pojazdów w zmodyfikowanych gałęziach.
Tym razem wprowadziliśmy zmiany w czterech gałęziach niszczycieli czołgów.
- Gałąź
X
T110E4 (poziomy VI–X): Poprawiona prędkość jazdy wstecz, stabilizacja, czas celowania i zwrotność.
- Gałąź
X
Object 268 (poziomy II–X): Poprawiony rozrzut działa, czas celowania, mobilność oraz (dla poziomu X) maksymalny rozrzut działa.
- Gałąź Jagdpanzer E 100 do
IX
Jagdtiger (poziomy IV–IX, poziom X niezmieniony): Poprawiona stabilizacja działa, czas celowania, mobilność i zwrotność (w zależności od pojazdu).
- Gałąź
X
Ho-Ri 3 (poziomy V–X): Nieznacznie zwiększony rozrzut działa i zmniejszone maksymalna prędkość jazdy wstecz oraz zasięg widzenia (dla poziomów IX i X, ale nie dość, by wpłynąć na styl rozgrywki pojazdem).
Zajrzyjcie do lisy zmian testu publicznego, aby odszukać zmiany dla wszystkich równoważonych pojazdów.
Automat do gier: Tryb Neonowy zryw
Neonowy zryw to nowy, zabawowy tryb Automatu do gier: wyścig dla pojazdów każdego poziomu po futurystycznym torze pełnym stacjonarnych i ruchomych przeszkód. Brać udział może do 30 graczy, ale wygra tylko jeden.
W Neonowym zrywie wszystkie działa strzelają impulsami zamiast pocisków. Impulsy nie uszkadzają przeciwników, ale mogą ich spowolnić, a nawet wyrzucić poza tor wyścigu. Do dyspozycji są też umiejętności, takie jak tarcza (chroni pojazd przed impulsami) i zryw (nazwa tłumaczy wszystko), a także nieograniczona liczba odrodzeń w ostatnim odwiedzonym punkcie kontrolnym i awaryjna teleportacja do tych punktów.
Oprócz czystej zabawy, w której niczego nie można zdobyć, ale też niczego się nie wydaje, Neonowy zryw ma do zaoferowania misje specjalne i postępy w trybie, które można wypełnić dwukrotnie – bo będą dwie edycje.
System pochwał
Nowy system pochwał to sposób na wyrażenie wdzięczności kolegom z drużyny – za bohaterskie dokonania, zabawną chwilę, dobre zachowanie czy cokolwiek w tym stylu. Członkowie drużyny, którzy jakoś się wyróżnią (ilością uszkodzeń: zadanych, asystowanych czy zablokowanych) zostaną oznaczeni na ekranie pod Tab’em ruchomymi znacznikami.
- Pochwałę kolegom z drużyny można przesłać w trakcie bitwy w panelach drużyn (naciskając Ctrl a potem klikając PPM gracza, któremu chce się wysłać pochwałę) lub na liście drużyn (po naciśnięciu Tab).
- Jeśli jakiś gracz wyśle pochwałę Wam, zostaniecie o tym poinformowani przez powiadomienie w lewej dolnej części celownika i otrzymacie propozycję odwzajemnienia się pochwałą (przez naciśnięcie Tab). Te powiadomienia można wyłączyć w ustawieniach gry.
- Podsumowanie przekazanych Wam pochwał (jeśli jakieś będą) zostanie wyświetlone na ekranie po bitwie.
Natarcie
Tryb Natarcie powraca w trzecim i ostatnim sezonie Roku Mantikory, sezonie Jadeitowej Matnikory. Po jego zakończeniu gracze będą mogli odebrać nagrody roczne uzupełnione o czołg Stinger, który ma takie same charakterystyki jak T57 Heavy Tank, ale ma unikalny wygląd zewnętrzny.
- Zestawienie map zostanie poszerzone o Step i Bezpieczną przystań, a mapa Lotnisko zostanie usunięta.
- Kilka map (Studzianki, Kopalnie, Tundra i Dębina) zostało zmodyfikowanych.
- Umiejętności roli zostaną zmodyfikowane: Łowca nagród i Czysty strzał zostaną wzmocnione, a Zręczne ręce, Drugi oddech i Lot zwiadowczy osłabione.
WoT Plus
Jedna z korzyści WoT Plus – Asystent wyposażenia – od teraz będzie nazywana po prostu Asystentem, który będzie też dawał bazujące na danych rekomendacje dotyczące atutów załogi.
Główne zmiany
Arcade Cabinet
A new game mode, Neon Dash, has been added—a high-speed race where players compete to reach the finish line.
Key Features:
30-player free-for-all race
10-minute battles
All vehicles from Garage available
Unlimited respawns and three checkpoints
Mixed-tier matchmaking (I–X)
New map with a distinct visual style
New 2D style applied in battle
New visual effects for vehicles and shots
New soundtrack
Vehicle Abilities:
Impulse Shells — Shots knock enemies off the course
Shield — Blocks impulse shots
Dash — Provides a temporary speed boost
Frontline
Minor technical issues have been fixed and improvements have been made.
Map Changes
Airfield
The map has been completely reworked while maintaining the essence of the original Airfield. The central and southern areas have been redesigned to reduce the number of ambush positions and introduce new gameplay dynamics for medium and heavy tanks. Additionally, the red line has been shifted one square lower, increasing the map’s playable area.
The primary route for maneuverable vehicles spans the F–J lines, featuring a range of hull-down and side-scraping positions at various distances and allowing for diverse tactical gameplay.
A new heavy tank route along the central C–E lines introduces two distinct sub-directions: a cave and an adjacent hillock.
Distant SPG positions have been introduced in the corners of the map and at E2 and E9 to control enemy advances, provide limited base control, and help deter aggressive attacks.
Additional opportunities for fast vehicles have been introduced along the map’s central vertical axis (the A–B lines and 5–6 verticals).
Ensk Region
The long-awaited expansion of Ensk has arrived, increasing the playable area from 600×600 meters to 1000×1000 meters for more varied gameplay. The redesigned „green” introduces new tactical options for medium and light tanks, while wider spacing between city streets improves maneuverability and strategic versatility. The expanded Ensk Region is available for battles in Tier VIII–X vehicles, while the original Ensk map remains available for Tiers I–VII.
A new hill (squares E8–G8, E9–G9) with abandoned buildings serves as the key strategic point in the expanded green area, providing optimal positions for medium and light tanks. A small island (squares E0–G0) located along the river provides opportunities for stealthy maneuvers, but requires careful navigation.
The expanded green direction now includes additional positions (squares C7 and H7) designed specifically for containing aggressive enemy breakthroughs.
Train density in the center of the map has been reduced to facilitate easier flank transitions.
The main engagement areas for heavy tanks in the city have been improved, wiht diverse positions added and distances increased to minimize rapid clashes and synchronize gameplay with other flanks.
New strategic flanking and defensive positions behind the bases near the map’s edges have been added.
Paris
The northern area of Paris has been rebalanced to improve combat effectiveness for medium tanks, light tanks, and SPGs. New positions have been introduced for long-range shooting and closer melee combat, enhancing tactical depth in the central part of the northbound area.
The landscape near the stairs (squares D4–7) has been changed, with new cover added and additional entrances to the upper level. Extra cover has also been added on the upper platform.
The central area near the fountain has been completely reworked, with new cover and terrain variations designed to encourage dynamic gameplay across all vehicle classes.
Intermediate cover such as hills in D4 and D7 has been improved. These positions are useful for moving along the north side of the map toward the central area.
Mines
Minor changes have been made to improve map balance. It is now more difficult for vehicles from the southern team to fire from the island (squares H1–2) toward the central hill. Heavy tanks from the northern team now have a new position in E3, allowing for better interaction with the water direction.
A new position has been introduced for the northern team, enabling effective fire toward the small island (squares H1–2), which is often occupied by the southern team.
The bush position on the island (squares H1–2) has been weakened, making it harder to shoot at the main heavy tank battle point near the hill ascent.
WoT Plus
The Crew Assistant feature is now available, offering information on the most popular perks for different crew members in each vehicle. It sorts perks from the most commonly used to the least commonly used, and is available for both major and additional qualifications.
Onslaught
Main Changes:
The Season of the Jade Manticore has been added.
The Stinger Tier X American heavy tank with unique crew has been added.
The 3D styles „Silver Spikes”, „Golden Claws”, „Champion’s Wings”, and „Legendary Creature” have been added.
New Content for the Season of the Jade Manticore:
Progressive Hybrid Beast (Jade) style with a new set of decals, emblems, inscriptions, and camouflage patterns.
Dog Tag Backgrounds: Iron, Bronze, Silver, Gold, Champion, and Legend.
Legacy of the Hunt nickname stripe.
Badges: Warden of Claws, Predator’s Grace.
Medal: Feral Sigil.
Rental vehicles: Type 71 7×7, Bat.-Châtillon 25 t 7×7, Object 268 7×7.
Role Skills:
Bounty Hunter:
The bonus to reloading for each enemy vehicle damaged has been increased from 3% to 4%.
Sleight of Hand:
The reduction to reload time has been decreased from 30/42.5/55 to 30/40/50%.
Clean Shot:
The skill’s duration has been increased from 15 to 20 seconds.
Skill cooldown has been decreased from 5 to 1 second.
The Role Skill’s charge level at the beginning of battle has been increased from level 1 to level 2.
Second Wind:
The amount of hit points restored has been decreased from 70 + 35/55/75% to 70 + 35/50/70%.
Recon Flight:
The Role Skill’s charge level at the beginning of battle has been decreased from level 2 to level 1.
Other Changes:
The Steppes and Safe Haven maps have been added.
The Airfield map has been removed from the roster.
Stories
Visual improvements have been made to the Stories mode background.
Commendation System
The Commendation System has been added, allowing players to express their appreciation for their teammates’ behavior during battles. The top players by damage caused, assisted, or blocked will be marked with live tags to highlight their contributions.
3D Attachment Slots
Customization slots for 3D attachments have been added to the following vehicles:
Bat.-Châtillon 155 55
Object 430 Version II
GSOR 1006 Scheme 7
TNH T Vz. 51
50TP Tyszkiewicza
Controcarro 1 Mk. 2
212A
Object 704
T-10
SDP 60 Gonkiewicza
AMX 13 90
Jagdtiger
VK 45.02 (P) Ausf. B
Felice
E 77
Object 430
G.W. Tiger
Object 777 Version II
M103
UDES 16
Object 752
Panhard EBR 90
GSOR 1008
M40/M43
ISU-152
Tiger II
Ho-Ri 2
Charioteer Nomad
T-34-3
Löwe
T-44
G.W. Tiger (P)
Object 416
Lorraine 155 mle. 51
STG
53TP Markowskiego
LT-432
TS-54
FV601 Saladin
Bisonte C45
Turtle Mk. I
Panhard AML Lynx 6×6
SMV CC-67
P.44 Pantera
VK 45.02 (P) Ausf. A
Type 57
GSOR 1010 FB
Jagdtiger Prototype
8,8 cm Pak 43 Jagdtiger
Škoda T 56
E 77
Jagdtiger Prototype
Kpz. Erich Konzept I
SDP wz 66 Grom
T-44-100
Udarniy
AAT60
AMBT
Chieftain Mk. 6
122 TM
BZ-72-1
Vehicles
For many vehicles, the number of modules has been decreased, module upgrade paths have been streamlined, and stock configurations have been enhanced.
Researched modules removed from the affected vehicles are stored and can be mounted on other compatible vehicles.
XP from modules removed from the game is transferred to the Tier I vehicle of the same nation. Newly added gun modules must be loaded with ammo.
France
The following vehicles have been added: Sentinelle, AMX ELC 901, Brennos, Vercingétorix.
Germany
Changes to the technical characteristics of the following vehicles have been made:
StuG III Ausf. B
Dispersion during movement of the StuG III Ausf. B suspension has been decreased by 12%
Dispersion during movement of the StuG III Ausf. E suspension has been decreased by 13%
Dispersion on hull traverse with the StuG III Ausf. B suspension has been decreased by 12%
Dispersion on hull traverse with the StuG III Ausf. E suspension has been decreased by 13%
Repair speed of the StuG III Ausf. B suspension has been decreased by 20%
Repair speed of the StuG III Ausf. E suspension has been increased by 2%
Top reverse speed has been changed from 10 km/h to 14 km/h
Added:
Gun(s):
7,5 cm Pak 39 L/48 (B)
Ammo rack capacity: 65 shells
Depression/elevation: -6/20 deg
Dispersion at 100 m: 0.35 m
Reload time: 3.9 s
Aiming time: 1.7 s
AP shell: Pzgr. 39 (E)
Damage: 110 HP
Penetration: 110 94 mm
Velocity: 790 m/s
APCR shell: Pzgr. 40 (E)
Damage: 110 HP
Penetration: 158 130 mm
Velocity: 988 m/s
HE shell: Sprgr. 18 (E)
Damage: 175 HP
Penetration: 38 38 mm
Velocity: 790 m/s
7,5 cm Stu.K. 40 L/43 (B)
Ammo rack capacity: 65 shells
Depression/elevation: -6/20 deg
Dispersion at 100 m: 0.36 m
Reload time: 3.9 s
Aiming time: 1.8 s
AP shell: Pzgr. 39 (B)
Damage: 110 HP
Penetration: 103 89 mm
Velocity: 740 m/s
APCR shell: Pzgr. 40 (B)
Damage: 110 HP
Penetration: 139 117 mm
Velocity: 925 m/s
HE shell: Sprgr. 18 (B)
Damage: 175 HP
Penetration: 38 38 mm
Velocity: 740 m/s
10,5 cm Stu.H. 42 L/28 (B)
Ammo rack capacity: 42 shells
Depression/elevation: -6/20 deg
Dispersion at 100 m: 0.55 m
Reload time: 9 s
Aiming time: 2 s
HEAT shell: Gr. 39 H1/A (A)
Damage: 350 HP
Penetration: 92 92 mm
Velocity: 376 m/s
HEAT shell: Gr. 39 H1/A (B)
Damage: 350 HP
Penetration: 104 104 mm
Velocity: 376 m/s
HE shell: Sprgr. K (B)
Damage: 410 HP
Penetration: 53 53 mm
Velocity: 470 m/s
Removed:
Engine(s):
Maybach HL 120 TRM
StuG III Ausf. G
Top reverse speed has been changed from 10 km/h to 14 km/h
Added:
Turret(s):
StuG III Ausf. G
Suspension(s):
StuG III Ausf. F
StuG III Ausf. G
Engine(s):
Maybach HL 120 TRM (F)
Power: 420 h.p.
Fire chance: 0.2
Maybach HL 120 TRM (G)
Power: 480 h.p.
Fire chance: 0.2
Guns:
7,5 cm Pak 39 L/48 (G)
Ammo rack capacity: 65 shells
Depression/elevation: -10/20 deg
Dispersion at 100 m: 0.35 m
Reload time: 3.9 s
Aiming time: 1.7 s
AP shell: Pzgr. 39 (G)
Damage: 110 HP
Penetration: 132 117 mm
Velocity: 790 m/s
APCR shell: Pzgr. 40 (G)
Damage: 110 HP
Penetration: 167 142 mm
Velocity: 988 m/s
HE shell: Sprgr. 18 (G)
Damage: 175 HP
Penetration: 38 38 mm
Velocity: 790 m/s
7,5 cm Pak 42 L/70 (G)
Ammo rack capacity: 44 shells
Depression/elevation: -7/20 deg
Dispersion at 100 m: 0.33 m
Reloading time: 4.5 s
Aiming time: 1.7 s
AP shell: Pzgr. 39L (G)
Damage: 135 HP
Penetration: 150 132 mm
Velocity: 925 m/s
APCR shell: Pzgr. 40L (G)
Damage: 135 HP
Penetration: 194 174 mm
Velocity: 1,156 m/s
HE shell: Sprgr. 18L (G)
Damage: 175 HP
Penetration: 38 38 mm
Velocity: 925 m/s
Removed:
Turret(s):
StuG III Ausf. G
Suspension(s):
StuG III Ausf. F
StuG III Ausf. G
Gun(s):
7,5 cm Pak 39 L/48
7,5 cm Pak 42 L/70
7,5 cm Stu.K. 40 L/43
10,5 cm Stu.H. 42 L/28
Engine(s):
Maybach HL 108 TR
Maybach HL 120 TR
Maybach HL 120 TRM
Jagdpanzer IV
Top reverse speed has been changed from 12 km/h to 14 km/h
Added:
Turret(s):
Jagdpanzer IV
Suspension(s):
Jagdpanzer IV 0-Serie
Jagdpanzer IV
Engine(s):
Maybach HL 120 TRM (IV/1)
Power: 420 h.p.
Fire chance: 0.2
Maybach HL 120 TRM (IV/2)
Power: 480 h.p.
Fire chance: 0.2
Guns:
7,5 cm Pak 42 L/70 (IV)
Ammo rack capacity: 75 shells
Depression/elevation: -6/15 deg
Dispersion at 100 m: 0.33 m
Reloading time: 4.1 s
Aiming time: 1.7 s
AP shell: Pzgr. 39L (IV)
Damage: 150 HP
Penetration: 150 132 mm
Velocity: 925 m/s
APCR shell: Pzgr. 40L (IV)
Damage: 150 HP
Penetration: 194 174 mm
Velocity: 1,156 m/s
HE shell: Sprgr. 18L (IV)
Damage: 200 HP
Penetration: 38 38 mm
Velocity: 925 m/s
8,8 cm Pak L/56 (IV)
Ammo rack capacity: 50 shells
Depression/elevation: -6/15 deg
Dispersion at 100 m: 0.35 m
Reloading time: 5.4 s
Aiming time: 1.7 s
AP shell: Pzgr. 39 (IV)
Damage: 220 HP
Penetration: 160 145 mm
Velocity: 890 m/s
APCR shell: Pzgr. 40 (IV)
Damage: 220 HP
Penetration: 198 178 mm
Velocity: 1,080 m/s
HE shell: Sprgr. 18 (IV)
Damage: 270 HP
Penetration: 44 44 mm
Velocity: 890 m/s
Removed:
Turret(s):
Jagdpanzer IV
Suspension(s):
Jagdpanzer IV 0-Serie
Jagdpanzer IV
Engine(s):
Maybach HL 108 TR
Maybach HL 120 TR
Maybach HL 120 TRM
Gun(s):
7,5 cm Pak 39 L/48
7,5 cm Pak 42 L/70
8,8 cm Pak L/56
Jagdpanther
Top reverse speed has been changed from 12 km/h to 14 km/h
Added:
Turret(s):
Jagdpanther
Suspension(s):
Jagdpanther
Jagdpanther verstärkteketten
Engine(s):
Maybach HL 210 TRM P30 (JP)
Power: 710 h.p.
Fire chance: 0.2
Maybach HL 230 TRM P30 (JP)
Power: 760 h.p.
Fire chance: 0.2
Guns:
10,5 cm Pak L/52 (JP)
Ammo rack capacity: 40 shells
Depression/elevation: -8/14 deg
Dispersion at 100 m: 0.34 m
Reloading time: 8.2 s
Aiming time: 1.7 s
AP shell: Pzgr. 39L (JP)
Damage: 320 HP
Penetration: 208 188 mm
Velocity: 950 m/s
APCR shell: Pzgr. 40 (JP)
Damage: 320 HP
Penetration: 252 238 mm
Velocity: 1,188 m/s
HE shell: Sprgr. L (JP)
Damage: 420 HP
Penetration: 60 60 mm
Velocity: 950 m/s
Removed:
Turret(s):
Jagdpanther
Suspension(s):
Jagdpanther
Jagdpanther verstärkteketten
Engine(s):
Maybach HL 210 TRM P30
Maybach HL 230 TRM P30
Gun(s):
7,5 cm Pak 42 L/70
8,8 cm Pak L/56
8,8 cm Pak 43 L/71
10,5 cm Pak L/52
Ferdinand
Frontal hull armor has been increased from 200 mm to 220 mm
Added:
Turret:
Ferdinand
Suspension(s):
Ferdinand
Elefant
Engine(s):
2x Porsche Typ 100/1 (F)
Power: 800 h.p.
Chance of fire: 0.2
2x Porsche Typ 100/3 (F)
Power: 900 h.p.
Chance of fire: 0.2
Gun(s):
8,8 cm Pak 43 L/71 (F)
Ammo rack capacity: 50 shells
Depression/elevation: -8/14 deg
Dispersion at 100 m: 0.32 m
Reload time: 6 s
Aiming time: 2 s
AP shell: Pzgr. 39/43 (F)
Damage: 280 HP
Penetration: 232 218 mm
Velocity: 1,000 m/s
APCR shell: Pzgr. 40/43 (F)
Damage: 280 HP
Penetration: 272 248 mm
Velocity: 1,250 m/s
HE shell: Sprgr. 43 (F)
Damage: 370 HP
Penetration: 44 44 mm
Velocity: 1,000 m/s
12,8 cm Pak 44 L/55 (F)
Ammo rack capacity: 30 shells
Depression/elevation: -8/14 deg
Dispersion at 100 m: 0.35 m
Reload time: 11.7 s
Aiming time: 2.3 s
AP shell: Pzgr. 39 (F)
Damage: 490 HP
Penetration: 246 241 mm
Velocity: 920 m/s
APCR shell: Pzgr. 40 (F)
Damage: 490 HP
Penetration: 311 263 mm
Velocity: 1,150 m/s
HE shell: Sprgr. 18 (F)
Damage: 630 HP
Penetration: 65 65 mm
Velocity: 920 m/s
Removed:
Turret:
Ferdinand
Suspension(s):
Ferdinand
Elefant
Gun(s):
8,8 cm Pak 43 L/71 (F)
10,5 cm Pak L/52 (F)
12,8 cm Pak 44 L/55 (F)
Engine(s):
Porsche Deutz Typ 180/2
2x Porsche Typ 100/1
2x Porsche Typ 100/3
Jagdtiger
Frontal hull armor has been increased from 150 mm to 165 mm
Added:
Turret:
Jagdtiger
Suspension(s):
Jagdtiger
Jagdtiger verstärkteketten
Engine(s):
Maybach HL 210 TRM P30 (JT)
Power: 770 h.p.
Chance of fire: 0.2
Maybach HL 230 TRM P30 (JT)
Power: 830 h.p.
Chance of fire: 0.2
Gun(s):
12,8 cm Pak 44 L/55 (JT)
Ammo rack capacity: 40 shells
Depression/elevation: -7.5/15 deg
Dispersion at 100 m: 0.33 m
Reload time: 10.5 s
Aiming time: 2.1 s
AP shell: Pzgr. 39 (JT)
Damage: 490 HP
Penetration: 246 241 mm
Velocity: 920 m/s
APCR shell: Pzgr. 40 (JT)
Damage: 490 HP
Penetration: 311 263 mm
Velocity: 1150 m/s
HE shell: Sprgr. 18 (JT)
Damage: 630 HP
Penetration: 65 65 mm
Velocity: 920 m/s
12,8 cm Pak L/66
Ammo rack capacity: 36 shells
Depression/elevation: -7.5/15 deg
Dispersion at 100 m: 0.33 m
Reload time: 11.4 s
Aiming time: 2.3 s
AP shell: Pzgr. 39L (JT)
Damage: 560 HP
Penetration: 276 261 mm
Velocity: 1200 m/s
APCR shell: Pzgr. 43 (JT)
Damage: 560 HP
Penetration: 352 295 mm
Velocity: 1500 m/s
HE shell: Sprgr. 19 (JT)
Damage: 700 HP
Penetration: 65 65 mm
Velocity: 1200 m/s
Removed:
Turret:
Jagdtiger
Suspension(s):
Jagdtiger
Jagdtiger verstärkteketten
Gun(s):
12,8 cm Pak 44 L/55 (JT)
12,8 cm Pak L/66
Engine(s):
Maybach HL 210 TRM P30
Maybach HL 230 TRM P30
Jagdpanzer E 100
Added:
Turret:
Jagdpanzer E 100
Suspension(s):
Jagdpanzer E 100
Gun(s):
17 cm Pak
Ammo rack capacity: 24 shells
Depression/elevation: -6/17 deg
Dispersion at 100 m: 0.35 m
Reload time: 25.7 s
Aiming time: 2.7 s
AP shell: PzGr 46
Damage: 1,050 HP
Penetration: 299 289 mm
Velocity: 925 m/s
HEAT shell: Gr 46 H1A
Damage: 1050 HP
Penetration: 420 420 mm
Velocity: 925 m/s
HE shell: SprgG 46
Damage: 1400 HP
Penetration: 85 85 mm
Velocity: 925 m/s
Engine(s):
Maybach Neues Projekt (J)
Power: 1200 h.p.
Chance of fire: 0.15
Removed:
Turret:
Jagdpanzer E 100
Suspension(s):
Jagdpanzer E 100
Gun(s):
17 cm Pak
Engine(s):
Maybach Neues Projekt
Japan
Changes to the technical characteristics of the following vehicles have been made:
Type 3 Ho-Ni III
Traverse speed with the Type 3 Ho-Ni III suspension has been changed from 30 deg/s to 32 deg/s
Repair speed of the Type 3 Ho-Ni III suspension has been increased by 2%
Repair speed of the Type 3 Ho-Ni III Kai suspension has been increased by 23%
Reloading time of the 7.5 cm Tank Gun Type 88 has been changed from 4.4 s to 4 s
Reloading time of the 7.5 cm Tank Gun Type 90 has been changed from 4.1 s to 4.5 s
View range has been changed from 310 m to 320 m
Damage of the HE Common Type 90/75 shell for the 7.5 cm Tank Gun Type 90 has been changed from 175 HP to 190 HP
Damage of the AP Common Type 90/75 shell for the 7.5 cm Tank Gun Type 90 has been changed from 130 HP to 150 HP
Damage of the APHE Common Type 90/75 shell for the 7.5 cm Tank Gun Type 90 has been changed from 130 HP to 150 HP
Power of the Type 100 Suirei V12N3 engine has been changed from 220 h.p. to 240 h.p.
Type 95 Ji-Ro
Repair speed of the Type 95 Ji-Ro suspension has been decreased by 1%
Repair speed of the Type 95 Ji-Ro Kai suspension has been increased by 24%
Added:
Turret(s): Type 95 Ji-Ro
Suspension(s): Type 95 Ji-Ro, Type 95 Ji-Ro Kai
Engine(s):
BMW IV Kai Ni Ro
Power: 400 h.p.
BMW IV Kai San Ro
Power: 450 h.p.
Gun(s):
7.5 cm Type 5 Gun Ro
Ammo rack capacity: 60 shells
Depression/elevation: -5/30 deg
Dispersion at 100 m: 0.33 m
Reload time: 4.1 s
Aiming time: 1.8 s
AP shell: AP Common Type 75Ro
Damage: 150 HP
Penetration: 150 142 mm
Velocity: 900 m/s
APHE shell: APHE Common Type 75Ro
Damage: 150 HP
Penetration: 194 184 mm
Velocity: 1,000 m/s
HE shell: HE Common Type 75Ro
Damage: 190 HP
Penetration: 40 40 mm
Velocity: 900 m/s
10.5 cm Type 92 Gun Ro
Ammo rack capacity: 40 shells
Depression/elevation: -5/30 deg
Dispersion at 100 m: 0.35 m
Reload time: 9 s
Aiming time: 2 s
AP shell: AP Common Type 105Ro
Damage: 300 HP
Penetration: 175 166 mm
Velocity: 850 m/s
APHE shell: APHE Common Type 105Ro
Damage: 300 HP
Penetration: 220 209 mm
Velocity: 900 m/s
HE shell: HE Common Type 105Ro
Damage: 400 HP
Penetration: 45 45 mm
Velocity: 850 m/s
Removed:
Turret(s): Type 95 Ji-Ro
Gun(s): 7.5 cm Type 5 Gun Ro, 10.5 cm Type 92 Gun Ro
Chi-To SP
Vehicle durability has been changed from 1,000 HP to 900 HP
Frontal hull armor has been decreased from 250 mm to 215 mm
Rear hull armor has been increased from 30 mm to 40 mm
Repair speed of the Chi-To SP suspension has been increased by 4%
Repair speed of the Chi-To SP Kai suspension has been increased by 29%
Dispersion of the 10 cm Cannon Type 92A gun has been changed from 0.34 m to 0.36 m
Dispersion after firing of the 10 cm Cannon Type 92A gun has been increased by 33%
Reloading time of the 10 cm Cannon Type 92A gun has been changed from 8.2 s to 9.6 s
Aiming time of the 10 cm Cannon Type 92A gun has been changed from 2 s to 2.1 s
View range has been changed from 370 m to 350 m
Top forward speed has been changed from 40 km/h to 30 km/h
Top reverse speed has been changed from 15 km/h to 12 km/h
Power of the Mitsubishi Al Type 4A engine has been changed from 400 h.p. to 500 h.p.
Added:
Turret: Chi-To SP
Suspension(s): Chi-To SP, Chi-To SP Kai
Gun(s):
10 cm Cannon Type 92 SP
Ammo rack capacity: 40 shells
Depression/elevation: -7/15 deg
Dispersion at 100 m: 0.38 m
Reload time: 9.9 s
Aiming time: 2.3 s
APHE shell: Type 95 SP
Damage: 320 HP
Penetration: 193 176 mm
Velocity: 925 m/s
APHE shell: Type 95 SP Toku Kou
Damage: 320 HP
Penetration: 232 217 mm
Velocity: 1,050 m/s
HE shell: Type 92 SP
Damage: 420 HP
Penetration: 60 60 mm
Velocity: 900 m/s
Engine(s):
Mitsubishi Al Type 4A
Power: 500 h.p.
Chance of fire: 0.2
Removed:
Gun(s): 7.5 cm Type 88 Gun
Suspension(s): Chi-To SP
Ho-Ri 2
Repair speed of the Ho-Ri 2 suspension has been decreased by 4%
Repair speed of the Ho-Ri 2 Kai suspension has been increased by 18%
Dispersion on traverse of the 10.5 Gun Shin has been decreased by 8%
Dispersion on traverse of the 12 cm Gun Type 10 has been decreased by 17%
Reloading time of the 10.5 cm Gun Shin has been changed from 8.9 s to 9.4 s
Reloading time of the 12 cm Gun Type 10 has been changed from 11 s to 10.3 s
View range has been changed from 380 m to 360 m
Penetration of the Type 1 Shin shell for the 10.5 cm Gun Shin has been changed from 220 208 mm to 242 228 mm
Penetration of the Type 10 shell for the 12 cm Gun Type 10 has been changed from 250 229 mm to 264 246 mm
Penetration of the Type 2 Shin shell for the 10.5 cm Gun Shin has been changed from 252 237 mm to 268 252 mm
Damage of the AP Type 1 Shin shell for the 10.5 cm Gun Shin has been changed from 320 HP to 360 HP
Damage of the HE Type 1 Shin shell for the 10.5 cm Gun Shin has been changed from 420 HP to 450 HP
Damage of the AP Type 2 Shin shell for the 10.5 cm Gun Shin has been changed from 320 HP to 360 HP
Damage of the AP Type 10 shell for the 12 cm Gun Type 10 gun has been changed from 400 HP to 420 HP
Damage of the HE Type 10 shot for the 12 cm Gun Type 10 has been changed from 515 HP to 530 HP
Damage of the AP Type 11 shell for the 12 cm Gun Type 10 has been changed from 400 HP to 420 HP
Top reverse speed has been changed from 15 km/h to 14 km/h
The Daimler-Benz MB-507 engine tier has been changed from IX to VIII
The Kawasaki Type 98B engine tier has been changed from VIII to VII
Fire chance for the Daimler-Benz MB-507 engine has been changed from 0.12 to 0.2
Ho-Ri 1
Repair speed of the Ho-Ri 1 suspension has been increased by 5%
Repair speed of the Ho-Ri 1 Kai suspension has been increased by 14%
Dispersion of the 14.9 cm Gun Type 96 has been changed from 0.34 m to 0.37 m
Reloading time for the 12.7 cm Gun Type 89 has been changed from 13.5 s to 12.5 s
View range has been changed from 390 m to 370 m
Top reverse speed has been changed from 16 km/h to 14 km/h
The Daimler-Benz DB-601-AA engine tier has been changed from X to IX
The Kawasaki Type 98 V-12-R1 engine tier has been changed from IX to VIII
Ho-Ri 3
Repair speed of the Ho-Ri 3 suspension has been decreased by 3%
Dispersion of the 14.9 cm Gun Type 96 Kai gun has been changed from 0.34 m to 0.36 m
View range of the Ho-Ri 3 turret has been changed from 400 m to 380 m
Top reverse speed has been changed from 18 km/h to 15 km/h
Poland
The following vehicle has been added: CC-46 Pancernik.
U.K.
The following vehicle has been added: Gryphon.
U.S.A.
The following vehicle has been added: Chaffee Camouflaged.
Changes to the technical characteristics of the following vehicles have been made:
M18 Hellcat
Added:
Turret: M18 Hellcat, M18/M36
Suspension: T70, M18
Engine(s):
Wright Continental R-975C1/18
Power: 450 h.p.
Fire chance: 0.2
Wright Continental R-975C4/18
Power: 500 h.p.
Fire chance: 0.2
Gun(s):
76 mm AT Gun M1A2/18
Ammo rack capacity: 55 shells
Depression/elevation: -10/20 deg
Dispersion at 100 m: 0.35 m (M18 Hellcat), 0.33 m (M18/M36)
Reload time: 3.7 s (M18 Hellcat), 3.5 s (M18/M36)
Aiming time: 1.7 s (M18 Hellcat), 1.6 s (M18/M36)
AP shell: AP M62/18
Damage: 135 HP
Penetration: 146 132 mm
Velocity: 840 m/s
APCR shell: HVAP M93/18
Damage: 135 HP
Penetration: 188 162 mm
Velocity: 1,020 m/s
HE shell: HE M42A1/18
Damage: 200 HP
Penetration: 38 38 mm
Velocity: 840 m/s
90 mm AT Gun M3/18
Ammo rack capacity: 30 shells
Depression/elevation: -10/20 deg
Dispersion at 100 m: 0.35 m
Reload time: 8.5 s
Aiming time: 1.7 s
AP shell: AP M77/18
Damage: 240 HP
Penetration: 160 135 mm
Velocity: 853 m/s
APCR shell: HVAP M304/18
Damage: 240 HP
Penetration: 243 221 mm
Velocity: 1,066 m/s
HE shell: HE M71/18
Damage: 320 HP
Penetration: 45 45 mm
Velocity: 853 m/s
Removed:
Turret: M18 M34A1, M18 M1
Suspension: M18 T67, M18 T69
Gun(s): 3-inch AT Gun M7, 76 mm AT Gun M1A1, 76 mm AT Gun M1A2, 3-inch AT Gun M7, 76 mm AT Gun M1A1, 76 mm AT Gun M1A2, 90 mm AT Gun M3
Engine(s): Wright Continental R-975C1, Wright Continental R-975C4, Wright Continental R-975EC2
T25/2
Added:
Turret: T25/2, T25E1/2
Suspension: T25/2, T25E1/2
Engine(s):
Continental AV-1790-1/2
Power: 800 h.p.
Fire chance: 0.2
Ford GAN/2
Power: 700 h.p.
Fire chance: 0.2
Gun(s):
90 mm AT Gun M3/2
Ammo rack capacity: 47 shells
Depression/elevation: -10/20 deg
Dispersion at 100 m: 0.36 m (T25/2), 0.35 m (T25E1/2)
Reload time: 7.7 s (T25/2), 7.5 s (T25E1/2)
Aiming time: 1.8 s (T25/2), 1.7 s (T25E1/2)
AP shell: AP M77/2
Damage: 240 HP
Penetration: 180 166 mm
Velocity: 853 m/s
HE shell: HE M71/2
Damage: 320 HP
Penetration: 45 45 mm
Velocity: 853 m/s
APCR shell: APCR HVAP M304/2
Damage: 240 HP
Penetration: 243 221 mm
Velocity: 1,066 m/s
90 mm AT Gun T15E2/2
Ammo rack capacity: 47 shells
Depression/elevation: -10/25 deg
Dispersion at 100 m: 0.36 m
Reload time: 9 s
Aiming time: 1.9 s
AP shell: AP M77E2/2
Damage: 280 HP
Penetration: 192 179 mm
Velocity: 975 m/s
HE shell: HE M71E2/2
Damage: 360 HP
Penetration: 45 45 mm
Velocity: 975 m/s
APCR shell: HVAP M304E2/2
Damage: 280 HP
Penetration: 248 235 mm
Velocity: 1,219 m/s
Removed:
Turret(s): T25/2T1, T25/2T4
Gun(s): 90 mm AT Gun M3, 90 mm AT Gun T15E2
Suspension(s): T25/2T1, T25/2T4
Engine(s): Continental AV-1790-1, Ford GAN
T28 Prototype
Top forward speed has been increased from 28 km/h to 32 km/h
Top reverse speed has been increased from 10 km/h to 12 km/h
Added:
Turret: T28 Prototype
Suspension: T28 Prototype, T28E1 Prototype
Engine(s):
Ford GAFM2/28P
Power: 830 h.p.
Fire chance: 0.2
Ford GAF/28P
Power: 760 h.p.
Fire chance: 0.2
Gun(s):
105 mm AT Gun T5E1/28P
Ammo rack capacity: 60 shells
Depression/elevation: -10/15 deg
Dispersion at 100 m: 0.37 m
Reload time: 9.3 s
Aiming time: 1.7 s
AP shell: AP T32/28P
Damage: 360 HP
Penetration: 234 218 mm
Velocity: 945 m/s
APCR shell: APCR T29E3/28P
Damage: 360 HP
Penetration: 245 219 mm
Velocity: 1,181 m/s
HE shell: HE M11/28P
Damage: 450 HP
Penetration: 53 53 mm
Velocity: 945 m/s
120 mm AT Gun T53/28P
Ammo rack capacity: 40 shells
Depression/elevation: -10/15 deg
Dispersion at 100 m: 0.38 m
Reload time: 9.8 s
Aiming time: 2.1 s
AP shell: AP T42/28P
Damage: 400 HP
Penetration: 248 238 mm
Velocity: 945 m/s
APCR shell: APCR T62/28P
Damage: 400 HP
Penetration: 297 255 mm
Velocity: 1,181 m/s
HE shell: HE T67/28P
Damage: 515 HP
Penetration: 60 60 mm
Velocity: 945 m/s
Removed:
Turret: T28P D1
Suspension: T28P E2, T28P E4
Gun(s): 90 mm AT Gun T15E2, 105 mm AT Gun T5E1, 120 mm AT Gun T53
Engine(s): Ford GAF, Ford GAFM2A1
T30
Top reverse speed has been changed from 10 km/h to 12 km/h
The Continental AV-1790-5 engine tier has been changed from X to IX
Power of the Continental AV-1790-5 engine has been changed from 860 h.p. to 930 h.p.
Added:
Turret: T30
Suspension: T30, T30E1
Engine(s):
Continental AV-1790-3/30
Power: 880 h.p.
Chance of fire: 0.2
Gun(s):
120 mm AT Gun T53/30
Ammo rack capacity: 34 shells
Depression/elevation: -10/15 deg
Dispersion at 100 m: 0.35 m
Reload time: 10.2 s
Aiming time: 2.3 s
AP shell: AP T42/30
Damage: 450 HP
Penetration: 261 248 mm
Velocity: 945 m/s
APCR shell: APCR T62/30
Damage: 450 HP
Penetration: 297 255 mm
Velocity: 1,181 m/s
HE shell: HE T67/30
Damage: 550 HP
Penetration: 60 60 mm
Velocity: 945 m/s
155 mm AT Gun T7/30
Ammo rack capacity: 34 shells
Depression/elevation: -10/15 deg
Dispersion at 100 m: 0.37 m
Reload time: 21 s
Aiming time: 2.9 s
AP shell: AP M111/30
Damage: 750 HP
Penetration: 276 258 mm
Velocity: 870 m/s
APCR shell: APCR M112/30
Damage: 750 HP
Penetration: 320 280 mm
Velocity: 1,088 m/s
HE shell: HE M101/30
Damage: 950 HP
Penetration: 90 90 mm
Velocity: 870 m/s
Removed:
Turret: T30D1
Suspension: T80E3A, T84E38
Gun(s): 105 mm AT Gun T5E1, 120 mm AT Gun T53, 155 mm AT Gun T7
Engine: Continental AV-1790-3
T110E4
Top reverse speed has been increased from 10 km/h to 12 km/h
Added:
Turret: T110E4
Suspension: T110E4
Engine(s):
Continental AOI-1490E4
Power: 950 h.p.
Fire chance: 0.2
Gun:
155 mm AT Gun T7E4
Ammo rack capacity: 27 shells
Depression/elevation: -6/12 deg
Dispersion at 100 m: 0.37 m
Reload time: 19.5 s
Aiming time: 2.7 s
AP shell: AP M111E4
Damage: 750 HP
Penetration: 295 285 mm
Velocity: 870 m/s
APCR shell: APCR M112E4
Damage: 750 HP
Penetration: 375 365 mm
Velocity: 1,088 m/s
HE shell: HE M101E4
Damage: 1,100 HP
Penetration: 90 90 mm
Velocity: 870 m/s
Removed:
Turret(s): T110E4
Gun(s): 155 mm AT Gun T7E2
Suspension(s): T110E4
Engine(s): Continental AOI-1490
U.S.S.R.
Changes to the technical characteristics of the following vehicles have been made:
T-60
Top reverse speed has been increased from 15 km/h to 18 km/h
Power of the GAZ 202 engine has been changed from 70 h.p. to 100 h.p.
Power of the ZiS-16 engine has been changed from 85 h.p. to 110 h.p.
Added:
Turret(s): T-40, T-60
Suspension: T-60, T-60 enhanced
Gun(s):
20 mm TNSh (T-60)
Ammo rack capacity: 1,480 shells
Depression/elevation: -7/25
Dispersion at 100 m: 0.48 m (T-40), 0.46 m (T-60)
Reload time: 9.4 s (T-40), 8.6 s (T-60)
Aiming time: 1.7 s (T-40), 1.5 s (T-60)
Clip shooting speed: 600 rounds/min
Clip size: 20 rounds
AP shell: BC-20 (T-60)
Damage: 10 HP
Penetration: 34 17 mm
Velocity: 817 m/s
APCR shell: UBR-20 (T-60)
Damage: 10 HP
Penetration: 39 15 mm
Velocity: 1,021 m/s
37 mm ZiS-19 (T-60)
Ammo rack capacity: 250 shells
Depression/elevation: -5/20 deg
Dispersion at 100 m: 0.38 m
Reload time: 2.5 s
Aiming time: 2.2 s
APCR shell: UBR-160PA (T-60)
Damage: 40 HP
Penetration: 92 40 mm
Velocity: 1,144 m/s
AP shell: UBR-160 bis (T-60)
Damage: 40 HP
Penetration: 58 41 mm
Velocity: 915 m/s
HE shell: UO-160A (T-60)
Damage: 50 HP
Penetration: 19 19 mm
Velocity: 915 m/s
Removed:
Turret(s): T-40, T-60
Suspension: T-60, T-60 enhanced
Gun(s): 12.7 mm DShK, 20 mm TNSh,12.7 mm DShK, 20 mm TNSh, 37 mm ZiS-19
T-70
Added:
Turret(s): T-70, T-70M
Suspension(s): T-70, T-70 enhanced
Engine(s):
GAZ-203 (T-70)
Power: 160 h.p.
Fire chance: 0.2
M-80 (T-70)
Power: 185 h.p.
Fire chance: 0.2
Gun(s):
45 mm 20K (T-70)
Ammo rack capacity: 180 shells
Depression/elevation: -6/25 deg
Dispersion at 100 m: 0.4 m (T-70), 0.38 m (T-70M)
Reload time: 2.4 s (T-70), 2.3 s (T-70M)
Aiming time: 2.2 s (T-70), 2.1 s (T-70M)
AP shell: UBR-240A (T-70)
Damage: 47 HP
Penetration: 62 48 mm
Velocity: 757 m/s
APCR shell: UBR-240PA (T-70)
Damage: 47 HP
Penetration: 94 72 mm
Velocity: 946 m/s
HE shell: UOF-240A (T-70)
Damage: 62 HP
Penetration: 23 23 mm
Velocity: 757 m/s
45 mm VT-42 (T-70)
Ammo rack capacity: 160 shells
Depression/elevation: -4/19 deg
Dispersion at 100 m: 0.37 m
Reload time: 2.5 s
Aiming time: 2.3 s
APCR shell: UBR-243SPA (T-70)
Damage: 55 HP
Penetration: 110 81 mm
Velocity: 1,088 m/s
AP shell: UBR-243SP (T-70)
Damage: 55 HP
Penetration: 75 61 mm
Velocity: 870 m/s
HE shell: UOF-243 (T-70)
Damage: 65 HP
Penetration: 23 23 mm
Velocity: 870 m/s
Removed:
Turret(s): T-70, T-70M
Suspension(s): T-70, T-70 enhanced
Engine(s): GAZ-203, M-80
Gun(s): 37 mm ZiS-19, 45 mm 20K, 37 mm ZiS-19, 45 mm 20K, 45 mm VT-42
SU-76M
Top reverse speed has been increased from 12 km/h to 14 km/h
Added:
Turret: SU-76M
Suspension: SU-76, SU-76M
Engine(s):
GAZ-203 (SU-76)
Power: 180 h.p.
Fire chance: 0.2
M-80 (SU-76)
Power: 200 h.p.
Fire chance: 0.2
Gun(s):
57 mm ZiS-2 (SU-76)
Ammo rack capacity: 110 shells
Depression/elevation: -5/15 deg
Dispersion at 100 m: 0.34 m
Reload time: 3.2 s
Aiming time: 1.7 s
AP shell: UBR-271K (SU-76)
Damage: 85 HP
Penetration: 112 98 mm
Velocity: 990 m/s
APCR shell: UBR-271N (SU-76)
Damage: 85 HP
Penetration: 189 147 mm
Velocity: 1,238 m/s
HE shell: UO-271U (SU-76)
Damage: 95 HP
Penetration: 29 29 mm
Velocity: 1,090 m/s
76 mm ZiS-3 (SU-76)
Ammo rack capacity: 95
Depression/elevation: -5/15 deg
Dispersion at 100 m: 0.36 m
Reload time: 4.1 s
Aiming time: 2 s
AP shell: UBR-354A (SU-76)
Damage: 110 HP
Penetration: 116 102 mm
Velocity: 880 m/s
APCR shell: UBR-354MP (SU-76)
Damage: 110 HP
Penetration: 162 146 mm
Velocity: 1,010 m/s
HE shell: UOF-354 (SU-76)
Damage: 156 HP
Penetration: 38 38 mm
Velocity: 880 m/s
Removed:
Turret: SU-76M
Suspension: SU-76, SU-76M
Engine: GAZ-203, M-80
Guns: 57 mm ZiS-2, 57 mm ZiS-8S, 76 mm ZiS-3
SU-85
Added:
Turret: SU-85
Suspension: SU-85-II, SU-85
Engine(s):
V-2-34
Power: 540 h.p.
Fire chance: 0.15
V-2
Power: 520 h.p.
Fire chance: 0.15
Gun(s):
85 mm D-5S-85BM
Ammo rack capacity: 46 shells
Depression/elevation: -6/25 deg
Dispersion at 100 m: 0.34 m
Reload time: 5.5 s
Aiming time: 2.3 s
AP shell: UBR-365KBM (SU-85)
Damage: 180 HP
Penetration: 144 125 mm
Velocity: 950 m/s
APCR shell: UBR-365PBM (SU-85)
Damage: 180 HP
Penetration: 194 168 mm
Velocity: 1,188 m/s
HE shell: UOF-365BM (SU-85)
Damage: 300 HP
Penetration: 44 44 mm
Velocity: 950 m/s
85 mm D-5S
Ammo rack capacity: 60 shells
Depression/elevation: -6/25 deg
Dispersion at 100 m: 0.35 m
Reload time: 4.5 s
Aiming time: 2.3 s
AP shell: UBR-365K (SU-85)
Damage: 160 HP
Penetration: 132 119 mm
Velocity: 800 m/s
APCR shell: UBR-365P (SU-85)
Damage: 160 HP
Penetration: 161 140 mm
Velocity: 1,000 m/s
HE shell: UOF-365K (SU-85)
Damage: 280 HP
Penetration: 43 43 mm
Velocity: 800 m/s
Removed:
Turret(s): SU-85
Suspension(s): SU-85-II, SU-85
Engine(s): V-2, V-2-34
Guns: 76 mm S-54S, 85 mm D5S-85BM, 85 mm D-5S, 122 mm M-30S
SU-100
Added:
Turret(s): SU-100
Suspension(s): SU-100, SU-100-60
Engine(s):
V-2-34M
Power: 600 h.p.
Fire chance: 0.15
V-2-34
Power: 550 h.p.
Fire chance: 0.15
Gun(s):
100 mm D-10S
Ammo rack capacity: 44 shells
Depression/elevation: -6/20 deg
Dispersion at 100 m: 0.4 m
Reload time: 7.7 s
Aiming time: 2.3 s
APCR shell: UBR-412P
Damage: 250 HP
Penetration: 235 208 mm
Speed: 1,119 m/s
AP shell: UBR-412
Damage: 250 HP
Penetration: 175 155 mm
Speed: 895 m/s
HE shell: UOF-412
Damage: 330 HP
Penetration: 50 50 mm
Speed: 895 m/s
122 mm D-2-5S
Ammo rack capacity: 36 shells
Depression/elevation: -6/20 deg
Dispersion at 100 m: 0.43 m
Reload time: 12.8 s
Aiming time: 2.9 s
APCR shell: BR-471D
Damage: 390 HP
Penetration: 217 204 mm
Speed: 975 m/s
AP shell: UBR-471
Damage: 390 HP
Penetration: 175 152 mm
Speed: 780 m/s
HE shell: UOF-471
Damage: 530 HP
Penetration: 61 61 mm
Speed: 780 m/s
Removed:
Turret: SU-100
Suspension(s): SU-100, SU-100-60
Engine(s): V-2-34, V-2-34M
Gun(s): 85 mm D5S-85BM, 85 mm D-5S, 100 mm D10S, 122 mm D-2-5S
SU-152
Top reverse speed has been increased from 11 km/h to 12 km/h
Added:
Turret: SU-152
Suspension: SU-152, SU-152M
Engine(s):
V-2K (SU)
Power: 670 h.p.
Fire chance: 0.15
V-2K
Power: 620 h.p.
Fire chance: 0.15
Gun(s):
122 mm A-19 mod. 1937
Ammo rack capacity: 28 shells
Depression/elevation: -6/18 deg
Dispersion at 100 m: 0.42 m
Reload time: 8.4 s
Aiming time: 2.9 s
APCR shell: BR-471D (SU)
Damage: 390 HP
Penetration: 217 204 mm
Speed: 975 m/s
AP shell: UBR-471 (SU)
Damage: 390 HP
Penetration: 175 152 mm
Speed: 780 m/s
HE shell: UOF-471 (SU)
Damage: 530 HP
Penetration: 61 61 mm
Speed: 780 m/s
122 mm D-25S mod. 1944
Ammo rack capacity: 32 shells
Depression/elevation: -6/18 deg
Dispersion at 100 m: 0.41 m
Reload time: 7.4 s
Aiming time: 2.9 s
APCR shell: BR-471DS (SU)
Damage: 390 HP
Penetration: 217 204 mm
Speed: 1,000 m/s
AP shell: UBR-471S (SU)
Damage: 390 HP
Penetration: 175 152 mm
Speed: 800 m/s
HE shell: UOF-471S (SU)
Damage: 530 HP
Penetration: 64 64 mm
Speed: 800 m/s
152 mm ML-20 mod. 1931/37
Ammo rack capacity: 26 shells
Depression/elevation: -6/18 deg
Dispersion at 100 m: 0.48 m
Reload time: 17.7 s
Aiming time: 3.2 s
HEAT shell: 53-BP-540
Damage: 700 HP
Penetration: 240 240 mm
Speed: 750 m/s
HEAT shell: 53-BP-530 (SU)
Damage: 700 HP
Penetration: 190 190 mm
Speed: 750 m/s
HE shell: 53-OF-530 (SU)
Damage: 910 HP
Penetration: 86 86 mm
Speed: 600 m/s
Removed:
Turret(s): SU-152
Suspension(s): SU-152, SU-152M
Engine(s): V-2IS, V-2K
Gun(s): 122 mm A-19 mod. 1937, 122 mm D-25S mod. 1944, 152 mm ML-20 mod. 1931/37
ISU-152
Top reverse speed has been increased from 12 km/h to 13 km/h
Added:
Turret: ISU-152
Suspension: ISU-152, ISU-152M
Engine(s):
V-2IS (ISU)
Power: 730 h.p.
Fire chance: 0.15
V-2-54IS (ISU)
Power: 780 h.p.
Fire chance: 0.12
Gun(s):
152 mm D-4S
Ammo rack capacity: 20 shells
Depression/elevation: -6/18 deg
Dispersion at 100 m: 0.38 m
Reload time: 17.6 s
Aiming time: 3.1 s
HE shell: 53-OF-551 (ISU)
Damage: 950 HP
Penetration: 90 90 mm
Velocity: 850 m/s
APCR shell: UBR-551P (ISU)
Damage: 750
Penetration: 292 242 mm
Velocity: 1,050 m/s
AP shell: UBR-551 (ISU)
Damage: 750
Penetration: 260 242 mm
Velocity: 850 m/s
152 mm ML-20S
Ammo rack capacity: 26 shells
Depression/elevation: -6/18 deg
Dispersion at 100 m: 0.44 m
Reload time: 17.1 s
Aiming time: 3.2 s
HEAT shell: 53-BP-530 (ISU)
Damage: 700 HP
Penetration: 240 240 mm
Velocity: 819 m/s
HEAT shell: 53-BP-540 (ISU)
Damage: 700 HP
Penetration: 280 280 mm
Velocity: 819 m/s
HE shell: 53-OF-530 (ISU)
Damage: 910
Penetration: 86 86 mm
Velocity: 655 m/s
Removed:
Turret(s): ISU-152
Suspension(s): ISU-152, ISU-152M
Gun(s): 122 mm BL-9S, 152 mm D-4S, 152 mm ML-20S
Engine(s): V-2IS, V-2-54IS
Object 704
Top forward speed has been increased from 37 km/h to 40 km/h
Top reverse speed has been increased from 13 km/h to 14 km/h
Added:
Turret(s): Object 704
Suspension: Object 704, Object 704M
Engine(s):
V-2-54IS (704)
Power: 800 h.p.
Fire chance: 0.12
V-11 (704)
Power: 750 h.p.
Fire chance: 0.12
Gun(s):
152 mm BL-10
Ammo rack capacity: 30 shells
Depression/elevation: -6/18 deg
Dispersion at 100 m: 0.36 m
Reload time: 17.1 s
Aiming time: 2.7 s
HE shell: 53-OF-551D (704)
Damage: 950 HP
Penetration: 90 90 mm
Velocity: 880 m/s
AP shell: UBR-551D (704)
Damage: 750 HP
Penetration: 286 276 mm
Velocity: 880 m/s
APCR shell: UBR-551PD (704)
Damage: 750 HP
Penetration: 329 289 mm
Velocity: 1,100 m/s
152 mm D-4S (704)
Ammo rack capacity: 30 shells
Depression/elevation: -6/18 deg
Dispersion at 100 m: 0.37 m
Reload time: 17.4 s
Aiming time: 2.9 s
HE shell: 53-OF-551 (704)
Damage: 950 HP
Penetration: 90 90 mm
Velocity: 850 m/s
APCR shell: UBR-551P (704)
Damage: 750 HP
Penetration: 292 242 mm
Velocity: 1,050 m/s
AP shell: UBR-551 (704)
Damage: 750 HP
Penetration: 260 242 mm
Velocity: 850 m/s
Removed:
Turret(s): Object 704
Engine(s): V-2-54IS, V-11
Suspension(s): Object 704, Object 704M
Gun(s): 152 mm BL-10, 152 mm D-4S, 152 mm ML-20SM mod. 1944
Object 268
Power of the V-16FN engine has been changed from 800 h.p. to 950 h.p.
Added:
Turret: Object 268
Suspension: Object 268
Gun:
152 mm M-64
Ammo rack capacity: 35 shells
Depression/elevation: -6/15 deg
Dispersion at 100 m: 0.33 m
Reload time: 16.5 s
Aiming time: 2.5 s
HE shell: 53-HE-551M (268)
Damage: 1,100 HP
Penetration: 90 90 mm
Velocity: 760 m/s
HEAT shell: UBK-551M (268)
Damage: 750 HP
Penetration: 395 395 mm
Velocity: 760 m/s
AP shell: UBR-551M (268)
Damage: 750 HP
Penetration: 303 293 mm
Velocity: 950 m/s
Removed:
Turret: Object 268
Suspension: Object 268
Gun: 152 mm M-64
Wam też czasem „skacze” gra na eu1 a na eu2 wszystko ok?
ja mam odwrotnie na eu1 spoko na eu2,3 czasem jest skok pingu do nawet 10 sekundowych lagów
ustaw sobie statyczny dns i zmien mtu na 576 jeżeli grasz po wi fi i uciekaj z eu1
Normalnie mam WR około51%, wczoraj odpalam giereczkę i……po 15 grach mam 10%, już chciałem kasować grę(dwa razy już skasowałem dobre konta). Dla mnie najważniejsza zmiana to MM. Po co „nerfić czołgi drzewkowe, zaczynam robić linię do X, więc wiem do jakiego czołgu dążę i na koniec oni go zmieniają, więc….oszukali mnie;). Zostawiać linie bez zmian, zmienić MM i wystarczy.
Nikogo nie obchodza twoje zachcianki. Idz se pograc znerfionym hori albo skasuj gierke i japa
powiem tak wot gówno i tyle nie poprawiają MECHANIKI gry tylko robią kosmetyki mapy i czołgi a wy gracze dalej nic nie rozumiecie jeszcze raz MECHANIKI wszystkiego jak było 10 lat temu a nie znikające czołgi z pola widzenia pociski lecą na prawo i lewo juz nie powiem przed czołgiem dalej zawieszenia się gry losowania drużyn oraz czołgi to jest naprawa MECHANIKI a nie kosmetyki map oraz debilne czołgi dawania gdzie nigdy nie były na polu walki
Pożyczyć ci przecinki i kropki?
Może wylewu dostał pisząc ten wysryw, lub „pisał na szybko i nie miał czasu na przecinki i kropki”.
No cóż, masz całkowitą rację i podobnego zdania jest każdy inteligentny człowiek. Zamiast poprawiać to co tego najbardziej potrzebuje, czyli np. znikające pociski, oni zajmują się kosmetyką, by sprawić wrażenie, że coś robią. A drużyny nadal losowane są +/- 2 tiery.
Nie da sie nawet testowac, bo laguja te serwery radzieckie, kawał żenady
O co chodzi z tymi wartościami penetracji?? Xd
Odnoszę wrażenie, że WG celowo zataja niektóre dane, m.in. szczegółowe zmiany dla japońskich TD. Część zmian jest bardzo potrzebna (Ji-Ro w końcu będzie jeździł), ale większość jest zdecydowanie nietrafiona. Ho-Ri 2 ma problem z żywotnością, a nie działem. Osłabienie prędkości cofania w poziomach VIII, IX, X i pogorszenie zasięgu widzenia na wszystkich poziomach to zbędna interwencja w optymalnie dobrany parametr. Ale wisienką na torcie jest osłabienie VII – z maszyny dobrej, lecz nie przegiętej (garnek, słaby wychył i opuszczenie działa skutecznie go balansują) zrobią niegrywalnego śmiecia – prędkość z 40 do 30, 100 PW mniej, dużo słabszy pancerz, gorsza celność i ponad 400 DPM’u mniej to zabranie wszystkiego, co sprawiało, że czołg był ok
1 Wprowadzić mocną linię
2 Znerfić, tak by odechciało się grać
3 Wróć do pkt 1
Mimo wszystko nie bez powodu Chi-To SP ma najlepszy winrate i winrate difference na swoim tierze (według tomato gg), ale faktycznie po nerfie będzie prawie niegrywalny.
Obj 268 po buffie mega mocny. Top td bedzie teraz
Chyba dla ciebie
to prawda, za dobry jestem
Zmiany map raczej na plus.
Ensk stanie się znacznie lepszą mapą, raczej nie będzie to mapa 3 korytarzy. Jedyną obawą, jest dodanie dwóch miejsc do gry na wieżę, w linni dla heavików. Będzie to bardzo okupowane miejsce i może się przyczynić do sprzeczek o nie.
Zmian na lotnisku trochę się obawiam. Bo to serio są trzy linnie, z półkami snajperskimi na całą mapę. Trzeba by było lepiej ją chyba przerobić.
Paryż, zmiana nie zaszkodzi. Nie mogę teraz zobaczyć na niej zmian, ale przebudowanie zielonego na 100% pomoże.
Zmian na kopalniach tu nie pokazano. Trzeba będzie zobaczyć w praktyce.
Rebalans czołgów jest średni i praktycznie nic nie znaczący. Takie zmiany mogłyby być w małych pachach, jako taki „mały rebalansik”, a nie w wielkich aktualizacjach, w których powinny być gruntowne zmiany.
System pochwał jest ciekawy, ale raczej nic nie znaczący. Można przecież i teraz podziękować komuś. Ale otwiera to okno na ciekawy potencjał. W pewnej grze, nie wiem do końca w której, wprowadzono taką możliwość. Ale dostawanie od innych graczy, podziękowań, skutkowało dostawaniem premii do jakiś tam punktów, czy coś. Sprawiło to, że comunity tej gry, stało się milsze, bo dostawali za to bonusy. Może i takie coś by się sprawdziło w wocie? Że np. za 1 (nie od plutonowego) podziękowanie dostaje się np. 5% więcej kredytów i expa, za 2 już 7.5%, za 3 np. 10% i tak dalej, największy bonus (co raczej byłoby nie do osiągnięcia) byłby za zdobycie 14 podziękowań i było by to 50% bonusu (100% za 29 podziękowań w wielkich bitwach). Byłby to całkiem ciekawy zamysł, bo by się po prostu nie opłacało być nie miłym. O takie moje przemyślenie, które mogłoby poprawić wota