Aktualizacja 1.18.1: Trzeci test publiczny już tu jest!
przez Bin4r ·
Dowódcy!
Rozpoczęła się trzecia runda testów przed aktualizacją 1.8.1. Zapoznajcie się z poniższą listą nadchodzących zmian oraz tych z poprzednich publikacji: TP 1 i TP 2.
Prosimy Was o dalsze dzielenie się uwagami i sugestiami na forum.
Lista zmian w j. angielskim
Main Changes
Changes to the technical characteristics of the following vehicles:
France
- AMX 65 t
- Changed the top speed from 40 to 35 km/h
- AMX M4 mle. 51
- Changed the top speed from 40 to 35 km/h
- AMX M4 mle. 54
- Changed the top speed from 40 to 35 km/h
- Changed the durability from 2,400 to 2,300 HP
Fixed Issues and Improvements
Onslaught
- Role Skills have been changed:
- The penalty to restored hit points upon repeated activation in battle has been decreased from 50% to 30%.
- The bonus to reloading for each enemy vehicle damaged was decreased from 3% to 2%.
- The amount of restored HP for each enemy vehicle damaged was decreased from 60/75/90 to 60/70/80.
- The maximum distance for causing damage and resetting the skill duration timer has been decreased from 300 to 250 m.
- The skill duration time has been increased from 15 to 20 seconds.
- The minimum distance for causing damage and resetting the skill duration timer has been decreased from 300 to 250 m.
- Field Repairs
- Bounty Hunter
- Fury
- Bullseye
- Some balance changes have been made to the Prestige Points system.
- Rating Points accumulated during previous Common Tests have been reset.
- Fixed the issue of the battle duration being 15 minutes instead of 10.
- Fixed the issue of vehicle models being partially displayed during the pre-battle preparation in some cases.
- The description of the Bounty Hunter Role Skill has been improved.
- Fixed the issue of the unspotted vehicle icons being displayed instead of the spotted vehicle icons on the minimap for observers in Onslaught mode.
- Fixed the issue of the Personal Reserve for credits being activated upon entering a battle.
- Fixed the issue of missions being displayed that are not available in the mode.
- Fixed the issue of the transition to a new Rank not occurring upon receiving a sufficient number of Rating Points when the Rewards for Ranks window was open.
- The position of the „Wing and Claw” style icon has been changed on the reward screen.
- Fixed the issue of the allies’ Ranks and Divisions not being displayed on the loading screen and in the team list.
- Fixed the issue of the Role Skill slot animation not playing when watching replays.
- Note: Values and various characteristics that are relevant for the Common Test are subject to change after their release on the live servers.
- Fixed the issue of players being unable to activate (in battle) the Improved Personal Reserves after the standard ones have expired.
- Fixed the issue of several icons being displayed in the Personal Reserve conversion window at 4k screen resolution.
- Fixed the issue of players being unable to close the Personal Reserve activation screen in some cases.
- Fixed the issue of the sound effect for the Personal Reserve activation screen being repeatedly played.
- Fixed the issue of the wrong hint being displayed during Stage 3 in the Bootcamp.
- Fixed the issue of the incorrect text being displayed in the pop-up windows of the Battle Results when playing Strongholds.
- Fixed some UI issues.
- Fixed some technical issues.
Known Issues
- At the start of Onslaught battles, the durability indicator of the allied vehicles displays 0.
- In Onslaught mode, the marker text above the destroyed vehicles of Platoon members remains orange.
- In Onslaught mode, 2-player Platoons cannot enter battle in some cases.
Ź: Portal EU
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AMX 65T dostaje nerfa. Faktycznie czołg który siał pogrom. XD
i tak ten szrot jak nim gralem jezdzil 25 na plaskim z turbo. ale sam fakt, ze oni nerfia ten pojazd jest co najwyzej smieszny xD
Tam jest w ogóle co nerfić? xD
Musi być jakiś słaby , niegrywalny czołg w linii , żeby golda na free exp konwertować . Biznes
I AMX taki wciąż był, niegrywalny. Zrobili kopanie leżącego